Introduction to Arma Scripting: Difference between revisions
Lou Montana (talk | contribs) m (Add VSCode and Example Code link) |
Lou Montana (talk | contribs) m (Fix link) |
||
Line 191: | Line 191: | ||
These links offer a great deal of information about [[Scripting]]: | These links offer a great deal of information about [[Scripting]]: | ||
* [[Example Code]] | * [[:Category:Example Code]] | ||
* [[Control Structures]] | * [[Control Structures]] | ||
* [[Multiplayer Scripting]] | * [[Multiplayer Scripting]] |
Revision as of 19:11, 17 August 2019
Introduction
This page should give beginners an overview of how to begin with scripting and where to find most of the information they need in the beginning. Some information might not be complete and can be found on other wiki pages.
During mission editing and addon editing you may come across situations where actions or features you would like to have in your mission or addon cannot be accomplished using the basic (or even the more advanced) capabilities of the mission editor or within config files (in the case of addons). Some examples of this might be really cinematic cutscenes in missions or special animations for an addon.
The solution to this is to take advantage of the game-engines ability to call on an even more advanced feature known as scripting. Armed Assault's scripting language gives you more direct control of core game commands. With any combination of these commands and functions you can then create custom processes that meet the specific needs of your mission or addon.
Terms
Before getting started, you should understand the meaning of these terms.
Data Types: See Data Types
Algorithm: In mathematics and computer science, an algorithm is an explicit specification of how to solve a class of problems. Algorithms can perform calculation, data processing and automated reasoning tasks.
Interpreter: Reads your code from a script file and translates it into instructions for you to achieve your desired outcome/effect in the game.
Control Structures: See Control Structures
Syntax:
- See SQF syntax
- See SQS syntax (obsolete)
Script: When speaking about a script, we usually mean a .sqs or .sqf file.
Game Engine: The core program of the game which reads and executes your scripting commands at run time.
Function: See Function
Variables: See Variables
Operators: See Operators
Recommended programs
The following programms are recommended when working with sqf, sqs, cpp or many other file types. Most of them offer syntax highlighting and other useful features. Check them out and select the one you like the most.
- Visual Studio Code (with SQF plugin)
- Notepad++
- Geany
- Atom
- Poseidon Tools
- Eclipse with SQDev
Debugging
Optimisation
Useful Links
These links offer a great deal of information about Scripting:
- Category:Example Code
- Control Structures
- Multiplayer Scripting
- Exception handling
- Script (File)
- Function
- SQS to SQF conversion
Additionally, the following are more resources for more general learning: