BIS fnc PIP: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 4: | Line 4: | ||
| TKOH |Game name= | | TKOH |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 05:40, 30 August 2019
Description
- Description:
- Displays Picture in Picture.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [renderTarget, cameraParams, (vehicle, replace)] call bis_fnc_PIP;
- Parameters:
- renderTarget: String - render target
- cameraParams:
Object - existing camera
Array - camera params in format [position,target].
position: Array in format Position3D or attachTo [object,position]
target: Object or Array in format Position3D (same as camPrepareTarget) - vehicle (Optional): Object - helicopter to which action is added (to memory point "action_screen1")
- vehicle (Optional): Boolean - true to replace existing PIP on same target (default: true)
- Return Value:
- Object - camera
Examples
- Example 1:
["rendertarget0",[[heli1,heli1 selectionposition "slingload0"],cargo1],heli1,false] call BIS_fnc_PIP;
- Example 2:
["rendertarget0",_myCamera] call BIS_fnc_PIP;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note