animateBay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
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|1.70|Game Version= | |1.70|Game Version= | ||
|eff= local |Multiplayer Effects= | |||
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Revision as of 05:46, 12 February 2020
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animateBay [bay, animphase]
- Parameters:
- vehicle: Object
- [bay, animphase] : Array
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase (0...1)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note