BIS fnc wpWinchLoad: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
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| [[Custom_Waypoints#Function|arguments]]: [limitHeight,winchID,crewman,failCode,loadCode] |SYNTAX=
| [[Custom_Waypoints#Function|arguments]]: [limitHeight,winchID,crewman,failCode,loadCode] |SYNTAX=


|p1= limitHeight: [[Number]] - height tolerance from waypoint's height (default: 10m) |=
|p1= limitHeight: [[Number]] - height tolerance from waypoint's height (default: 10m) |Parameter1=


|p2= winchID: [[Number]] - ID of vehicle's winch position. Positions are defined in vehicle's config under RopePositions >> Winch (default: 0) |=
|p2= winchID: [[Number]] - ID of vehicle's winch position. Positions are defined in vehicle's config under RopePositions >> Winch (default: 0) |=

Revision as of 01:24, 3 September 2019

Hover & click on the images for description

Description

Description:
WINCH LOAD custom waypoint. Load a group into helicopter cargo using winch.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [limitHeight,winchID,crewman,failCode,loadCode]
Parameters:
limitHeight: Number - height tolerance from waypoint's height (default: 10m)
winchID: Number - ID of vehicle's winch position. Positions are defined in vehicle's config under RopePositions >> Winch (default: 0)
crewman: Object - person going down on a rope (default: 2nd person in vehicle's crew)
failCode: Code - code executed when anything happens to persons on rope (default: {})
loadCode: Code - code executed everytime person from a group is selected to be loaded into helicopter (default: {})
Return Value:
Nothing

Examples

Example 1:
[player, dude, 50, 5, 1, rescuer, {hintC "Rescuer died!"}, {hintC "Dude saved"}] spawn BIS_fnc_wpWinchLoad;

Additional Information

See also:
See also needed

Notes

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Notes

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