ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
(Tweak example) |
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|x1= List class names of all controls present on display 46:<code> | |x1= List class names of all controls present on display 46:<code>_return = [] ; | ||
{ | |||
[[ | _return [[pushBack]] [[format]] ["IDC: %1, className: %2", [[ctrlIDC]] _x, [[ctrlClassName]] _x]; | ||
} [[forEach]] ([[allControls]] ([[findDisplay]] 46)); | |||
[[copyToClipboard]] (_return [[joinString]] [[endl]]);</code>|EXAMPLE1= | |||
[[ | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 10:52, 26 February 2020
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- List class names of all controls present on display 46:
_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);
Additional Information
- See also:
- ctrlIDCctrlIDDctrlTypectrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
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