BIS fnc wpAngle: Difference between revisions

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m (Text replacement - "|= |p2=" to "|Parameter1= |p2=")
m (Text replacement - "|= |p3=" to "|Parameter2= |p3=")
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|p1= circleLimit: [[Number]] - what time in seconds must be spent withing limit (default: 0)|Parameter1=
|p1= circleLimit: [[Number]] - what time in seconds must be spent withing limit (default: 0)|Parameter1=
|p2= circleBorder: [[Number]] - precision tolerance (smaller number means more precision) (default: 0.75) |=
|p2= circleBorder: [[Number]] - precision tolerance (smaller number means more precision) (default: 0.75) |Parameter2=
 
|p3= circleDir: [[Number]] or [[Array]] - limit - direction or vector towards target (default: view of 2nd [[crew]] member - left (-90) or right (90)) |=
|p3= circleDir: [[Number]] or [[Array]] - limit - direction or vector towards target (default: view of 2nd [[crew]] member - left (-90) or right (90)) |=
|p4= customCond: [[Code]] - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {[[true]]}) |=
|p4= customCond: [[Code]] - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {[[true]]}) |=

Revision as of 03:02, 3 September 2019

Hover & click on the images for description

Description

Description:
CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
Waypoint functions

Notes

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Notes

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