setEffectCondition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|r2= Nothing |RETURNVALUE= " to "|r2= Nothing |RETURNVALUE2= ")
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
Line 49: Line 49:
[[Category:Scripting Commands OFP Elite |SETEFFECTCONDITION]]
[[Category:Scripting Commands OFP Elite |SETEFFECTCONDITION]]
[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]]
[[Category:Scripting Commands ArmA|SETEFFECTCONDITION]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 14:54, 10 January 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition statement
Parameters:
waypoint: Waypoint - Array format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section