isKindOf: Difference between revisions
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| Checks whether the object is (a subtype) of the given type. While main | | Checks whether the object is (a subtype) of the given type. While main and alternative syntaxes support only '''CfgVehicles''', '''CfgAmmo''' and '''CfgNonAIVehicles''', alternative syntax 2 allows to specify any config, including [[missionConfigFile|mission config]]. |DESCRIPTION= | ||
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| object | | object [[isKindOf]] typeName |SYNTAX= | ||
|p1= object: [[Object]] |PARAMETER1= | |p1= object: [[Object]] |PARAMETER1= | ||
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| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
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|s2= typeName1 | |s2= typeName1 [[isKindOf]] typeName2 |Alternative Syntax= | ||
|p21= typeName1: [[String]]|PARAMETER21= | |p21= typeName1: [[String]] |PARAMETER21= | ||
|p22= typeName2: [[String]]| | |p22= typeName2: [[String]] |PARAMETER22= | ||
|r2= [[Boolean]] |RETURNVALUE2= | |r2= [[Boolean]] |RETURNVALUE2= | ||
|s3= typeName1 | ____________________________________________________________________________________________ | ||
|s3= typeName1 [[isKindOf]] [typeName2, targetConfig] (''Since {{arma3}} v1.47'') |Alternative Syntax2= | |||
| | |p31= typeName1: [[String]]|PARAMETER31= | ||
| | |p32 = [typeName2, targetConfig]: - [[Array]]|PARAMETER32= | ||
| | |p33= typeName2: [[String]]|PARAMETER33= | ||
| | |p34= targetConfig: [[Config]]|PARAMETER34= | ||
|r3= [[Boolean]] | | |r3= [[Boolean]] |RETURNVALUE3= | ||
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|x2= <code>"BMP2" [[isKindOf]] "Tank";</code> |EXAMPLE2= | |x2= <code>"BMP2" [[isKindOf]] "Tank";</code> |EXAMPLE2= | ||
|x3= <code>[[currentWeapon]] [[player]] [[isKindOf]] ["Rifle", [[configFile]] >> "CfgWeapons"];</code> | | |x3= <code>[[currentWeapon]] [[player]] [[isKindOf]] ["Rifle", [[configFile]] >> "CfgWeapons"];</code> |EXAMPLE3= | ||
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| [[countType]], [[typeOf]], [[inheritsFrom]], [[configHierarchy]], [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |SEEALSO= | | [[countType]], [[typeOf]], [[inheritsFrom]], [[configHierarchy]], [[ArmA_2:_CfgVehicles | Arma 2 CfgVehicles]] |SEEALSO= | ||
}} | }} | ||
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<dd class="notedate">Posted on April 23, 2007 - 16:34 | <dd class="notedate">Posted on April 23, 2007 - 16:34 | ||
<dt class="note"> | <dt class="note">[[User:Kronzky|Kronzky]] | ||
<dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return [[true]].) | <dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return [[true]].) | ||
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<dd class="note"> | <dd class="note"> | ||
In case you cannot use [[isKindOf]] because of the reasons stated, just use [[BIS fnc returnParents]] with class names as return value: | In case you cannot use [[isKindOf]] because of the reasons stated, just use [[BIS fnc returnParents]] with class names as return value: | ||
<code> _isKindOf = "Rifle" [[in]] [([[configFile]] >> "CfgWeapons" >> "BWA3_G36K"),[[true]]<nowiki>]</nowiki> [[call]] [[BIS_fnc_returnParents]]; | <code>_isKindOf = "Rifle" [[in]] [([[configFile]] >> "CfgWeapons" >> "BWA3_G36K"), [[true]]<nowiki>]</nowiki> [[call]] [[BIS_fnc_returnParents]]; {{cc|is true`}}</code> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 14:56, 4 September 2019
Description
- Description:
- Checks whether the object is (a subtype) of the given type. While main and alternative syntaxes support only CfgVehicles, CfgAmmo and CfgNonAIVehicles, alternative syntax 2 allows to specify any config, including mission config.
- Groups:
- Uncategorised
Syntax 1
Syntax 2
- Syntax:
- typeName1 isKindOf typeName2
- Parameters:
- typeName1: String
- typeName2: String
- typeName1: String
- [typeName2, targetConfig]: - Array
- typeName2: String
- targetConfig: Config
- Return Value:
- Boolean
Syntax 3
Examples
- Example 1:
vehicle player isKindOf "Tank";
- Example 2:
"BMP2" isKindOf "Tank";
- Example 3:
currentWeapon player isKindOf ["Rifle", configFile >> "CfgWeapons"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 23, 2007 - 16:34
- Kronzky
- This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc., all of which would return true.)
- Posted on 16 Apr, 2008
- Dr_Eyeball
- It appears isKindOf is limited to the CfgVehicles branch of the class hierachy.
So CfgWeapons, CfgMagazines, etc will return false for checks like: ("M9" isKindOf "Pistol") returns false
- Posted on 8 Nov, 2009
- .kju
- In a2 isKindOf also works for CfgAmmo in addition to CfgVehicles: ("M_9M311_AA" isKindOf "MissileBase") returns true. NOT for CfgWeapons, CfgMagazines and others..
Bottom Section
- Posted on June 16, 2015 - 17:54 (UTC)
- James
-
In case you cannot use isKindOf because of the reasons stated, just use BIS fnc returnParents with class names as return value:
_isKindOf = "Rifle" in [(configFile >> "CfgWeapons" >> "BWA3_G36K"), true] call BIS_fnc_returnParents; // is true`
- Posted on September 6, 2015 - 22:21 (UTC)
- Basstard
-
In A3 isKindOf works well with CfgWeapons and CfgMagazines using the syntax from example 3.
It should be prefered to James' solution as it performs more than 25x faster. Tested in debug console with the following code snippets:
bool = "CA_Magazine" in ([(configFile >> "CfgMagazines" >> "HandGrenade"),true] call BIS_fnc_returnParents); --> 0.12111ms
bool = "HandGrenade" isKindOf ["CA_Magazine", configFile >> "CfgMagazines"]; --> 0.00439453ms
When checking in CfgVehicles the syntax from example 2 performs a little faster.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters