inheritsFrom

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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Returns base entry of config entry.

Syntax

Syntax:
inheritsFrom config
Parameters:
config: Config
Return Value:
Config

Examples

Example 1:
_base = inheritsFrom (configFile >> "CfgVehicles" >> "Car"); Result is Config entry for class "LandVehicle"
Example 2:
Print parent tree of given config class:fnc_printParents = { disableSerialization; if (!isClass _this) exitWith {hint "Argument is not a config Class"}; private _parents = []; while {!isNull _this} do { _parents pushBack configName _this; _this = inheritsFrom _this; }; reverse _parents; private _tv = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscTree", -1]; _tv ctrlSetPosition [0,0,1,1]; _tv ctrlSetBackgroundColor [0,0,0,0.5]; _tv ctrlCommit 0; private _path = []; { _tv tvAdd [_path, _x]; _path pushBack 0; } forEach _parents; tvExpandAll _tv; }; // Example: (configFile >> "CfgVehicles" >> typeOf player) call fnc_printParents;
inheritsFrom.jpg

Additional Information

Multiplayer:
-
See also:
configFileconfig/nameconfigNamecountgetArraygetTextgetNumberisArrayisClassisNumberisTextselectconfigHierarchyisKindOf

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Apr 2, 2014 - 17:11
ffur2007slx2_5
(A3 1.14)Use BIS_fnc_returnParents if a parents' collection of the given entry is needed. [(configFile >> "CfgVehicles" >> "Land_Atm_02_F"),true ] call BIS_fnc_returnParents; //return: ["Land_Atm_02_F","House_Small_F","House_F","House","HouseBase","NonStrategic","Building","Static","All"] Not all entries have parent, and please differ parents from path. inheritsFrom (configFile >> "CfgUIColors" >> "IGUI" >> "Presets" >> "PresetA1" >> "Variables"); //return: Nothing

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