BIN fnc probeHitpoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|1.00|= Game version" to "|1.94|Game version=") |
Lou Montana (talk | contribs) m (Text replacement - "</small> |= Description" to "</small> |Description=") |
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* [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1 | * [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1 | ||
*/ | */ | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |Description= | ||
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Revision as of 19:43, 5 December 2019
Description
- Description:
/* bin_fnc_probeHitpoint Spawns particle effects & sound Function is connected to probe hitpoint and can be also manually triggered via calling following code: * [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1 */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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