BIN fnc probeHitpoint: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Feature arma3contact|This function is part of the Arma 3 Contact expansion only.}}" to "{{Feature arma3contact}}") |
m (Text replacement - "|1.94|Game version= " to "|1.94|Game version= |gr1= Probe |GROUP1= ") |
||
Line 5: | Line 5: | ||
|1.94|Game version= | |1.94|Game version= | ||
|gr1= Probe |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 11:09, 13 October 2020
Description
- Description:
/* bin_fnc_probeHitpoint Spawns particle effects & sound Function is connected to probe hitpoint and can be also manually triggered via calling following code: * [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1 */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki) Template:Feature arma3contact- Execution:
- call
- Groups:
- Probe
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note