BIS fnc wpSteady: Difference between revisions
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|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] | |p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector] | ||
<br | <br>deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20) | ||
<br | <br>deltaVector: [[Number]] - how much can vector direction change (default: 1.5) | ||
<br | <br>vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45) | ||
|Parameter1= | |Parameter1= | ||
Revision as of 10:27, 19 March 2020
Description
- Description:
- FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- arguments: [limitArray,failLimit,failCode,warningCode,positiveCode]
- Parameters:
- limitArray: Array - in format [deltaVelocity,deltaVector,vector]
deltaVelocity: Number - how much can velocity change (default: 20)
deltaVector: Number - how much can vector direction change (default: 1.5)
vector: Number - absolute vector limits for pitch and bank in degrees (default: 45) - failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
- failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
- warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
- positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, nil, [15,1.3,30], 10, {hintC "You failed";}, {hint "Watch out!";}, {hint "Good";} ] spawn BIS_fnc_wpSteady;
Additional Information
- See also:
- See also needed
Notes
-
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