camSetTarget: Difference between revisions
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| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. |DESCRIPTION= | | Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. |DESCRIPTION= | ||
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Revision as of 19:23, 16 March 2020
Description
- Description:
- Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
- Groups:
- Uncategorised
Syntax
- Syntax:
- camera camSetTarget target
- Parameters:
- camera: Object - object of type "camera"
- target: Object - target location
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- camera camSetTarget position
- Parameters:
- camera: Object - object of type "camera"
- position: Array - target location - Position
- Return Value:
- Nothing
Examples
- Example 1:
_camera camSetTarget player;
- Example 2:
_camera camSetTarget [2540,1503,26];
- Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Command Group: Camera Control
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters