BIS fnc reviveOnBeingRevived: Difference between revisions
Jump to navigation
Jump to search
m (filled page) |
Lou Montana (talk | contribs) m (Fix typos) |
||
Line 5: | Line 5: | ||
|version1= 1.42 | |version1= 1.42 | ||
|descr= Used to execute specific code locally on every client whenever "being revived" flag changes. | |||
|descr= Used to execute specific code | |||
|s1= [nil, flagState, unit] call [[BIS_fnc_reviveOnBeingRevived]] | |s1= [nil, flagState, unit] call [[BIS_fnc_reviveOnBeingRevived]] | ||
|p1= nil: [[Nothing]] - This | |p1= nil: [[Nothing]] - ''This parameter has not been implemented'' | ||
|p2= flagState: [[Boolean]] - (Optional, default [[false]]) Flag state - [[true]] or [[false]] | |p2= flagState: [[Boolean]] - (Optional, default [[false]]) Flag state - [[true]] or [[false]] | ||
Line 21: | Line 16: | ||
|p3= unit: [[Object]] - Unit to set the flag for | |p3= unit: [[Object]] - Unit to set the flag for | ||
|r1= [[Boolean]] - Returns [[true]] or [[Nothing]] if state didn't change | |||
|x1= <code | |x1= <code>[<nowiki/>[[nil]], [[true]], squadLeader] [[call]] [[BIS_fnc_reviveOnBeingRevived]];</code> | ||
|seealso= [[Arma 3 Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | |seealso= [[Arma 3 Revive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]] | ||
}} | }} | ||
Revision as of 22:04, 17 January 2020
Description
- Description:
- Used to execute specific code locally on every client whenever "being revived" flag changes.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [nil, flagState, unit] call BIS_fnc_reviveOnBeingRevived
- Parameters:
- nil: Nothing - This parameter has not been implemented
- flagState: Boolean - (Optional, default false) Flag state - true or false
- unit: Object - Unit to set the flag for
- Return Value:
- Boolean - Returns true or Nothing if state didn't change
Examples
- Example 1:
[nil, true, squadLeader] call BIS_fnc_reviveOnBeingRevived;
Additional Information
- See also:
- Arma 3 Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note