BIS fnc endMissionServer: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<br />" to "<br>") |
mNo edit summary |
||
Line 5: | Line 5: | ||
|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Multiplayer |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 08:48, 10 October 2020
Description
- Description:
- Ends the mission properly for all players in a multiplayer environment.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- endType call BIS_fnc_endMissionServer
- Parameters:
- endType: String - class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:- "EveryoneWon" - show "MISSION COMPLETED" to everyone
- "EveryoneLost" - show "MISSION FAILED" to everyone
- "SideScore" - show "YOUR SIDE WON" to side with largest score
- "GroupScore" - show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - show "YOU WON" to player with largest score
- Return Value:
- Boolean
Examples
- Example 1:
"SideScore" call BIS_fnc_endMissionServer;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section