join: Difference between revisions

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
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[[Category:Scripting Commands OFP 1.96|JOIN]]
[[Category:Scripting Commands OFP 1.96|JOIN]]
[[Category:Scripting Commands OFP 1.46|JOIN]]
[[Category:Scripting Commands OFP 1.46|JOIN]]
[[Category:Scripting Commands ArmA|JOIN]]
[[Category:Scripting Commands Armed Assault|JOIN]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]

Revision as of 19:27, 3 June 2020

Hover & click on the images for description

Description

Description:
Join all units in the array to given group. Maximum number of group members is:
  • OFP: 12
  • Arma: 144
  • Arma 2: ?
  • Arma 3: "unlimited" (3000+)
  • VBS 2: "unlimited" (260+)
To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Uncategorised

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAsjoinAsSilentjoinSilentgroupleader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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