setLightAmbient: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on Dec 1, 2006 - 16:42 | <dd class="notedate">Posted on Dec 1, 2006 - 16:42 | ||
<dt class="note"> | <dt class="note">[[User:Feersum|Feersum]]<dd class="note"> | ||
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint" | ||
<br>for example: | <br>for example: | ||
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</code> | </code> | ||
<dd class="notedate">Posted on Aug 17, 2007 - 07:15 | <dd class="notedate">Posted on Aug 17, 2007 - 07:15 | ||
<dt class="note"> | <dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br> | ||
To clarify:<br> | To clarify:<br> | ||
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | [[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br> | ||
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | [[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br> | ||
<dd class="notedate">Posted on Mar 25, 2014 - 10:06 | <dd class="notedate">Posted on Mar 25, 2014 - 10:06 | ||
<dt class="note"> | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 15:53, 17 May 2020
Description
- Description:
- Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightAmbient [0.5,0,0]; //produces red light around the origin source
Additional Information
- See also:
- setLightColorsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 25, 2014 - 10:06
- ffur2007slx2_5
- When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters