setMissileTargetPos: Difference between revisions
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<dd class="notedate">Posted on April 13, 2020 - 06:04 (UTC)</dd> | <dd class="notedate">Posted on April 13, 2020 - 06:04 (UTC)</dd> | ||
<dt class="note">[[User:benargee|benargee]]</dt> | <dt class="note">[[User:benargee|benargee]]</dt> | ||
<dd class="note">To get list of compatible missiles with manualControl | <dd class="note">To get list of compatible missiles with {{Inline code|manualControl}} = 1, use the below script and paste the clipboard results to a text editor. | ||
<code>cfgCount = [[count]] ([[configfile]] >> "CfgAmmo"); | <code>cfgCount = [[count]] ([[configfile]] >> "CfgAmmo"); | ||
pasteStr = ""; | pasteStr = ""; |
Revision as of 07:09, 13 April 2020
Description
- Description:
- Sets a guided munition target position. The munition must have
manualControl
config to use this command. The target position has to be inside configured missile targeting cone for command to work. - Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- munition setMissileTargetPos position
- Parameters:
- munition: Object
- position: PositionAGL
- Return Value:
- Nothing
Examples
- Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
- Example 2:
_missile = createVehicle ["M_Scalpel_AT",(player modelToWorld [0,0,100]),[],0,"CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);
Additional Information
- See also:
- missileTargetPos setMissileTarget missileTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on April 13, 2020 - 06:04 (UTC)
- benargee
- To get list of compatible missiles with
manualControl
= 1, use the below script and paste the clipboard results to a text editor.cfgCount = count (configfile >> "CfgAmmo"); pasteStr = ""; for "_x" from 0 to (cfgCount - 1) do { _cfg = (configfile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; manCtrl = getNumber (configfile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (manCtrl > 0) then { pasteStr = pasteStr + _ammoClassName + endl; }; }; copyToClipboard pasteStr;