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Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">'''\[\[.*\]\]'''" to "<dt class="note">$1") |
Lou Montana (talk | contribs) m (Fix username deletion mistake) |
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| Returns the config class name of given object or "" if object | | Returns the config class name of given object or "" if object does not have a config class. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[typeOf]] object |SYNTAX= | ||
|p1= object: [[Object]] |PARAMETER1= | |p1= object: [[Object]] |PARAMETER1= | ||
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|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] {[[hint]] "Player is in AH-9 Pawnee"};</code> |EXAMPLE1= | |x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[countType]], [[isKindOf]] |SEEALSO= | | [[countType]], [[isKindOf]] |SEEALSO= | ||
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 4, 2006 - 12:03 | <dd class="notedate">Posted on August 4, 2006 - 12:03 | ||
<dt class="note">[[]]<dd class="note">(CWR 1.90)Try using this on an object pre-placed in the mission editor (such as a house): [[hint]] [[format]]["%1", [[typeOf]] [[object]] xxx] Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. (this method is no longer available since ArmA) | <dt class="note">[[User:Hardrock|hardrock]] | ||
<dd class="note">(CWR 1.90) Try using this on an object pre-placed in the mission editor (such as a house): [[hint]] [[format]]["%1", [[typeOf]] [[object]] xxx] Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. (this method is no longer available since ArmA) | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands| | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA | |||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]] |
Revision as of 18:46, 19 May 2020
Description
- Description:
- Returns the config class name of given object or "" if object does not have a config class.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:03
- hardrock
- (CWR 1.90) Try using this on an object pre-placed in the mission editor (such as a house): hint format["%1", typeOf object xxx] Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. (this method is no longer available since ArmA)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.90
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information