ArmASave: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[https?\:\/\/community\.bistudio\.com\/wiki\/(.*) (.*)\]" to "$2")
m (Fix replacement)
Line 1: Line 1:
{{unsupported-doc}}
{{unsupported-doc}}
=Introduction=
{{SideTOC}}
 
Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP File Format - Elite]], and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]].
Armed Assault save files are stored in the same format as [[Config.bin|binarized config files]] [[raP_File_Format_-_Elite],|and can be viewed and unpacked with the same [[ArmA: Community Tools|tools]]].


=Classes=
=Classes=

Revision as of 22:18, 27 May 2020

Template:unsupported-doc Template:SideTOC Armed Assault save files are stored in the same format as binarized config files raP File Format - Elite, and can be viewed and unpacked with the same tools.

Classes

A save file may contain the following main classes:

Radio

Landscape

Map

FastVehicles

Animals

SlowVehicles

OutVehicles

SwitchableUnits

SensorList

Clock

GameState

Variables

A list of global variables
At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.

playerOn

cameraOn

RealPlayer

EastCenter

WestCenter

GuerilaCenter

CivilianCenter

VehiclesMap

Stats

Markers

VMs