glanceAt: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
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|1.00|Game version=
|1.00|Game version=
|gr1 = Unit Control |GROUP1=
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|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> | =E1
|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1=
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> | =E2
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2=
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Revision as of 21:28, 24 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"

Additional Information

See also:
lookAtcommandWatchdoWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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