glanceAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|") |
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|1.00|Game version= | |1.00|Game version= | ||
|gr1 = Unit Control |GROUP1= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> | = | |x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1= | ||
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> | = | |x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 21:28, 24 September 2020
Description
- Description:
- Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) glanceAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier glanceAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"
Additional Information
- See also:
- lookAtcommandWatchdoWatch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note