BIS fnc clampVector: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|gr1= Vectors |GROUP1= | |||
| Clamps vector values between provided min/max boundaries. | | Clamps vector values between provided min/max boundaries. | ||
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| [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] |See also= | | [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] |See also= | ||
}} | }} | ||
Revision as of 00:01, 6 October 2020
Description
- Description:
- Clamps vector values between provided min/max boundaries.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector, min, max] call BIS_fnc_clampVector
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Vector3D - the clamped vector
Examples
- Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;
Additional Information
- See also:
- BIS_fnc_clamp vectorNormalized vectorMultiply
Notes
-
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