ctrlSetEventHandler: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Text replacement - " it's" to " it is") |
||
Line 9: | Line 9: | ||
| Sets given event handler of given control. | | Sets given event handler of given control. | ||
The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it | The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it is default code or not afterwards. | ||
See [[User_Interface_Event_Handlers|User Interface Event Handlers]] for the full list of handler names. | See [[User_Interface_Event_Handlers|User Interface Event Handlers]] for the full list of handler names. |
Revision as of 09:12, 8 September 2020
Description
- Description:
- Sets given event handler of given control. The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it is default code or not afterwards. See User Interface Event Handlers for the full list of handler names. If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- controlName ctrlSetEventHandler [handlerName, function]
- Parameters:
- controlName: Control
- [handlerName, function]: Array
- handlerName: String
- function: String
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetEventHandler ["KeyDown", ""]
- Example 2:
(_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];
Additional Information
- See also:
- displaySetEventHandlerctrlAddEventHandlerctrlRemoveEventHandlerUI Event HandlersDIK KeyCodes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands Armed Assault
- Command Group: GUI Control
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Event Handlers