setUnitCombatMode: Difference between revisions
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|descr= Sets unit's [[Combat Modes | |descr= Sets '''unit's''' combat mode (engagement rules). Mode may be one of the following: | ||
* <tt>"BLUE"</tt> : Never fire, keep formation | |||
* <tt>"GREEN"</tt> : Hold fire, keep formation | |||
* <tt>"WHITE"</tt> : Hold fire, engage at will/loose formation | |||
* <tt>"YELLOW"</tt> : Fire at will, keep formation | |||
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation | |||
See [[Combat Modes]] for more information on combat modes. |Description= | |||
|mp= |Multiplayer Behaviour= | |mp= |Multiplayer Behaviour= | ||
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|p1= unit: [[Object]] |Parameter 1= | |p1= unit: [[Object]] |Parameter 1= | ||
|p2= mode: [[String]] | |p2= mode: [[String]] |Parameter 2= | ||
|r1= | |r1= [[Nothing]]|Return Value= | ||
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Revision as of 08:03, 21 August 2020
Description
- Description:
- Sets unit's combat mode (engagement rules). Mode may be one of the following:
- "BLUE" : Never fire, keep formation
- "GREEN" : Hold fire, keep formation
- "WHITE" : Hold fire, engage at will/loose formation
- "YELLOW" : Fire at will, keep formation
- "RED" : Fire at will, engage at will/loose formation
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitCombatMode mode
- Parameters:
- unit: Object
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitCombatMode "YELLOW"
Additional Information
- See also:
- unitCombatMode setCombatMode combatMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version ]][[ Category: arma3dev: New Scripting Commands | SETUNITCOMBATMODE]][[ Category: arma3dev: Scripting Commands | SETUNITCOMBATMODE]]