removeWeaponGlobal: Difference between revisions
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|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
|gr1= | |gr1= Unit Inventory |GROUP1= | ||
|gr2= | |gr2= Vehicle Inventory |GROUP2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:04, 27 September 2020
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
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