lifeState: Difference between revisions

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{{Feature arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}).}} |DESCRIPTION=
{{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{Inline code | [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}).}} |DESCRIPTION=
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Revision as of 16:16, 27 December 2020

Hover & click on the images for description

Description

Description:
Returns the life state of the given unit.
Arma 2 Arma 3
  • "ALIVE"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "ASLEEP"
  • "UNCONSCIOUS"
  • "HEALTHY"
  • "DEAD"
  • "DEAD-RESPAWN"
  • "DEAD-SWITCHING"
  • "INCAPACITATED"
  • "INJURED"
Arma 3
In Arma 3, lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seeming to be the value defined in config under "InjuredTreshold"sic).
Groups:
Object Manipulation

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
private _lifeState = lifeState player;

Additional Information

See also:
setUnconscious

Notes

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Only post proven facts here! Add Note

Notes

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