BIS fnc setObjectTexture: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Multiplayer |GROUP1=") |
m (Text replacement - "\[\[Category\:Function Group\: MP(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
||
Line 53: | Line 53: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:setObjectTexture}}]] | [[Category:Functions|{{uc:setObjectTexture}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:setObjectTexture}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:setObjectTexture}}]] |
Revision as of 01:12, 10 October 2020
Description
- Description:
- Set object textures.
- Execution:
- call
- Groups:
- Multiplayer
Syntax
- Syntax:
- [object, textures] call BIS_fnc_setObjectTexture
- Parameters:
- object: Object
- textures: String or Array of Strings
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
- Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note