say: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with [[playSound]] which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in [[ | | Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with [[playSound]] which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in [[Description.ext]]. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 03:21, 2 August 2006
Description
- Description:
- Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in Description.ext.
- Groups:
- Uncategorised
Syntax
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note