scudState: Difference between revisions
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Note that this command does not make the scud do anything. It simply checks to see what state the scud is in. To make the scud be upright or launch you need to use an action. e.g. scud1 [[action]] ["scud launch"] | |||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|SCUDSTATE]] | [[Category:Scripting Commands|SCUDSTATE]] | ||
[[Category:Scripting Commands OFP 1.96|SCUDSTATE]] | [[Category:Scripting Commands OFP 1.96|SCUDSTATE]] | ||
[[Category:Scripting Commands OFP 1.46|SCUDSTATE]] | [[Category:Scripting Commands OFP 1.46|SCUDSTATE]] | ||
[[Category:Scripting Commands ArmA|SCUDSTATE]] | [[Category:Scripting Commands ArmA|SCUDSTATE]] |
Revision as of 17:32, 2 August 2006
Description
- Description:
- Current state of given Scud launcher. Following states are recognized: Note: Non-integral values are used to indicate transition between states.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
? scudState scudOne >= 3 : [[hint]] "RUN!!!!"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Note that this command does not make the scud do anything. It simply checks to see what state the scud is in. To make the scud be upright or launch you need to use an action. e.g. scud1 action ["scud launch"]