BIS fnc isInFrontOf: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2 |Game name=
| arma2 |Game name=
Line 9: Line 8:


|gr2 = Geometry |GROUP2=
|gr2 = Geometry |GROUP2=
____________________________________________________________________________________________


| Check if an object is in front of another object (in the front 180°) |DESCRIPTION=
| Check if an object is in front of another object (in the front 180°) |DESCRIPTION=
____________________________________________________________________________________________


| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX=
| [reference, checked, offset] call [[BIS_fnc_isInFrontOf]] |SYNTAX=
Line 23: Line 20:


| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |EXAMPLE1=
|x1= <code>_isInstructorInFrontOfPlayer = [<nowiki/>[[player]], instructor, 0] [[call]] [[BIS_fnc_isInFrontOf]];</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[getRelDir]] [[BIS_fnc_isInsideArea]] |SEEALSO=
| [[getRelDir]] [[BIS_fnc_isInsideArea]] |SEEALSO=

Revision as of 23:32, 16 January 2021

Hover & click on the images for description

Description

Description:
Check if an object is in front of another object (in the front 180°)
Execution:
call
Groups:
Object ManipulationGeometry

Syntax

Syntax:
[reference, checked, offset] call BIS_fnc_isInFrontOf
Parameters:
reference: Object - the reference object
checked: Object - the object that has to be in front of reference
offset: Number - (Optional, default 0) allows to check from offset meters in front of (positive), or behind (negative) reference
Return Value:
Boolean

Examples

Example 1:
_isInstructorInFrontOfPlayer = [player, instructor, 0] call BIS_fnc_isInFrontOf;

Additional Information

See also:
getRelDir BIS_fnc_isInsideArea

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section