Functions by Functionality – Category
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! Function Group !! Description !! Examples !! Only for !! #Functions | ! Function Group !! Description !! Examples !! Only for !! #Functions | ||
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| style="width: 15%" | [[:Category:Function Group: Ambient| | | style="width: 15%" | [[:Category:Function Group: Ambient|Ambient]] || Functions to fill a mission with life. || [[BIS_fnc_ambientAnim]], [[BIS_fnc_ambientFlyby]] || || {{PAGESINCATEGORY:Function Group: Ambient|pages}} | ||
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| [[:Category:Function Group: Arrays|Arrays]] || Functions to manipulate arrays. || [[BIS_fnc_arrayInsert]], [[BIS_fnc_arrayFindDeep]] || || {{PAGESINCATEGORY:Function Group: Arrays|pages}} | | [[:Category:Function Group: Arrays|Arrays]] || Functions to manipulate arrays. || [[BIS_fnc_arrayInsert]], [[BIS_fnc_arrayFindDeep]] || || {{PAGESINCATEGORY:Function Group: Arrays|pages}} |
Revision as of 18:45, 11 October 2020
Function Group | Description | Examples | Only for | #Functions |
---|---|---|---|---|
Ambient | Functions to fill a mission with life. | BIS_fnc_ambientAnim, BIS_fnc_ambientFlyby | 13 | |
Arrays | Functions to manipulate arrays. | BIS_fnc_arrayInsert, BIS_fnc_arrayFindDeep | 42 | |
Bitwise | Functions for bitwise operations and working with flags. | BIS_fnc_bitwiseAND, BIS_fnc_decodeFlags8 | Arma 3 | 17 |
Briefing | Functions to create briefings. | BIS_fnc_briefingAnimate, BIS_fnc_briefingInit | 4 | |
Broken Functions | Functions which do not work or have no effect at all. | - | 23 | |
Camera | Functions to manipulate cameras. | BIS_fnc_camera_deleted, BIS_fnc_camera_getFocus | 16 | |
Campaign | Mostly functions used in the APEX Protocol campaign. Also see CampaignLobby and CampaignManager. | BIS_fnc_EXP_camp_addTickets, BIS_fnc_isCampaign | 19 | |
Combat | Functions used to manipulate AI in combat. | BIS_fnc_fire, BIS_fnc_stalk | 7 | |
CombatPatrol | Functions used in the Arma 3 MP Combat Patrol game mode. | BIS_fnc_CPDummy, BIS_fnc_CPInit | Arma 3 | 9 |
Communication Menu | Functions used to add or remove entries from the communication menu. | BIS_fnc_addCommMenuItem, BIS_fnc_commsMenuToggleAvailability | 7 | |
Configs | Functions to work with configs. | BIS_fnc_getCfgSubClasses, BIS_fnc_getCfg | 22 | |
Contact | Functions used in the Arma 3 Contact campaign. Many of them cannot be used ouside of the Contact DLC. | BIN_fnc_inDangerZone, BIN_fnc_showSimpleNotification | Arma 3 | 102 |
Curator (Zeus) | Zeus related functions. For modules see Modules - Curator. | BIS_fnc_curatorHint, BIS_fnc_isCurator | Arma 3 | 38 |
Database | Functions to create and change databases. | BIS_fnc_dbClassId, BIS_fnc_dbSymbolClass | Arma 3 and Template:TKOH | 22 |
Diagnostic | Debug functions. | BIS_fnc_debugConsoleExec, BIS_fnc_fps | 77 | |
Eden Editor | Eden Editor related functions. | BIS_fnc_3DENIntel, BIS_fnc_3DENTutorial | Arma 3 | 29 |
Effects | Functions to manipulate various effects like guns firing. | BIS_fnc_effectFired, BIS_fnc_healthEffects | Arma 3 | 15 |
Environment | Functions to change the environment e.g., time, weather | BIS_fnc_calculateDateTime, BIS_fnc_interpolateWeather | 19 | |
Event Handlers | Functions to work with Event Handlers | BIS_fnc_addScriptedEventHandler, BIS_fnc_onLoad | 13 |
Subcategories
This category has the following 59 subcategories, out of 59 total.
F
- Function Group: Ambient (13 P)
- Function Group: Briefing (4 P)
- Function Group: Broken Functions (23 P)
- Function Group: Camera (16 P)
- Function Group: Combat (7 P)
- Function Group: CombatPatrol (9 P)
- Function Group: Configs (22 P)
- Function Group: Conversations (14 P)
- Function Group: Database (22 P)
- Function Group: Diagnostic (77 P)
- Function Group: Eden Editor (29 P)
- Function Group: Effects (15 P)
- Function Group: Environment (19 P)
- Function Group: Event Handlers (13 P)
- Function Group: Feedback (14 P)
- Function Group: GUI (87 P)
- Function Group: Interaction (13 P)
- Function Group: Inventory (36 P)
- Function Group: Live Feed (5 P)
- Function Group: Map and Markers (55 P)
- Function Group: Missions (22 P)
- Function Group: Multiplayer (17 P)
- Function Group: OO (3 P)
- Function Group: Positions (16 P)
- Function Group: Program Flow (9 P)
- Function Group: Radio (4 P)
- Function Group: Respawn (59 P)
- Function Group: Revive (23 P)
- Function Group: RichCurve (29 P)
- Function Group: Scenes (23 P)
- Function Group: Sides (20 P)
- Function Group: Sound (13 P)
- Function Group: Spectator (11 P)
- Function Group: Strategic (12 P)
- Function Group: Strings (16 P)
- Function Group: Supports (10 P)
- Function Group: Systems (21 P)
- Function Group: Tasks (34 P)
- Function Group: Timeline (32 P)
- Function Group: Uncategorised (empty)
- Function Group: Variables (7 P)
- Function Group: Vehicles (18 P)
- Function Group: VR (55 P)
- Function Group: Warlords (71 P)
- Function Group: Waypoints (23 P)
- Function Group: Weapons (12 P)