BIS fnc addRespawnInventory: Difference between revisions
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m (Text replacement - "\[\[Category\:Function Group\: Respawn(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "") |
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{{Function|Comments= | {{Function|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|eff= global |MP Effect= | |eff= global |MP Effect= | ||
| Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]].<br> | | Add a respawn inventory for [[Arma 3 Respawn#MenuInventory|respawn menu]].<br> | ||
Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. |DESCRIPTION= | Available loadouts are defined in [[Description.ext#CfgRespawnInventory|CfgRespawnInventory]]. |DESCRIPTION= | ||
| [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |SYNTAX= | | [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |SYNTAX= | ||
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| [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]] |RETURNVALUE= | | [[Array]] - format [target, id] used in [[BIS_fnc_removeRespawnInventory]] |RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example1= | |x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example1= | ||
|x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]], "ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example2= | |x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]], "ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |Example2= | ||
| [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]] |SEEALSO= | | [[Arma 3 Respawn]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_getRespawnInventories]], [[BIS_fnc_setRespawnInventory]] |SEEALSO= |
Revision as of 22:41, 16 January 2021
Description
- Description:
- Add a respawn inventory for respawn menu.
Available loadouts are defined in CfgRespawnInventory. - Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [target, inventoryParams] call BIS_fnc_addRespawnInventory;
- Parameters:
- target: Receiver of the respawn loadout
- Namespace - use missionNamespace to add the loadout to everyone
- Side
- Group
- Object
- inventoryParams: Array or String
- String - CfgRespawnInventory class
- Array - format [class, number, limit]
- class: String - CfgRespawnInventory class
- number: Number - Number of players who can use this inventory (-1 = no limit, default)
- limit: Number - Limit for role assigned to given loadout (-1 = no limit, default)
- Only role or only loadout can be limited at one moment, if there is limit for both, then only role uses limit.
- If the limit definition for role is called multiple times with different numbers, then the highest number is used.
- Return Value:
- Array - format [target, id] used in BIS_fnc_removeRespawnInventory
Examples
- Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
- Example 2:
myRespawnInventory = [missionNamespace, "ATSniper"] call BIS_fnc_addRespawnInventory;
Additional Information
- See also:
- Arma 3 RespawnBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory
Notes
-
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