setPos: Difference between revisions
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| Set object position. | | Set object position. | ||
Pos array format is [[Position]]. | Pos array format is [[Position]]. |= Description | ||
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1 = <code> [[player]] setPos [ [[getPos]] [[player]] [[select]] 0, ([[getPos]] [[player]] [[select]] 1) + 10] </code> | |||
|x2 = <code>[[player]] setPos [ [[getPos]] this [[select]] 0, [[getPos]] this [[select]] 1, ([[getPos]] this [[select]] 2) +10] </code> | |||
| | |x3= <code>obj1 setpos [ [[getPos]] obj1 [[select]] 0, [[getPos]] obj1 [[select]] 1, -5] </code> | ||
Buries obj1 5 metres below ground level. | |||
| [[setPosASL]], [[getPos]] |= See also | |||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Comment applicable to Ver '''1.96''' and '''earlier''': | |||
obj1 setPos [x,y,z] | |||
Will place most objects z metres above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level: triggername setPos [x,y,0] | |||
triggername setPos [x,y,[[abs]]([[getPos]] triggername select 2)] | |||
Note for Armed Assault: Using [[setPos]] for a trigger will work in exactly the same way that [[setPos]] works for other objects - namely that [[setPos]] [x,y,z] will place the trigger z metres above ground level. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 00:38, 5 August 2006
Description
- Description:
- Set object position. Pos array format is Position.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setPos [ getPos player select 0, (getPos player select 1) + 10]
- Example 2:
player setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +10]
- Example 3:
obj1 setpos [ getPos obj1 select 0, getPos obj1 select 1, -5]
Buries obj1 5 metres below ground level.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Comment applicable to Ver 1.96 and earlier:
obj1 setPos [x,y,z]
Will place most objects z metres above ground level (negative numbers for underground). But if obj1 is a trigger then it will be placed z metres above sea level. This can be very useful if you want to check a unit's height above sea level but it can be a problem if you want to move a trigger to create an explosion or a sound. To move a trigger to a location at ground level: triggername setPos [x,y,0]
triggername setPos [x,y,abs(getPos triggername select 2)]
Note for Armed Assault: Using setPos for a trigger will work in exactly the same way that setPos works for other objects - namely that setPos [x,y,z] will place the trigger z metres above ground level.