BIS fnc sceneSetBehaviour: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2 |Game name=
| arma2 |Game name=
Line 7: Line 6:


|gr1 = Scenes |GROUP1=
|gr1 = Scenes |GROUP1=
____________________________________________________________________________________________


| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
| Enables / disables a specific set of AI units, usable for cutscenes. |DESCRIPTION=
____________________________________________________________________________________________


| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=
| param call [[BIS_fnc_sceneSetBehaviour]]; |SYNTAX=
Line 19: Line 16:


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1=
|x1= <code>["disableAI", [unit1, [[player]], unit2, unit3]] [[call]] [[BIS_fnc_sceneSetBehaviour]];</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=
| [[disableAI]], [[enableAI]], [[enableSimulation]] |SEEALSO=

Revision as of 23:50, 16 January 2021

Hover & click on the images for description

Description

Description:
Enables / disables a specific set of AI units, usable for cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour;
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section