BIS fnc door: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.00 | |1.00 | ||
|gr1 = Scripts | |gr1 = Scripts | ||
|arg= global|Multiplayer Arguments= | |arg= global|Multiplayer Arguments= | ||
Line 11: | Line 11: | ||
|eff= global|Multiplayer Effects= | |eff= global|Multiplayer Effects= | ||
| Changes animation phase of given door. | | Changes animation phase of given door. | ||
| [building, doorIndex, animationPhase] call [[BIS_fnc_door]] | | [building, doorIndex, animationPhase] call [[BIS_fnc_door]] | ||
|p1= building: [[Object]] - Building | |p1= building: [[Object]] - Building | ||
|p2= doorIndex: [[Number]] - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source" | |p2= doorIndex: [[Number]] - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source" | ||
|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information | |p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[_building, 5, 1] [[call]] [[BIS_fnc_door]];</code> | |x1= <code>[_building, 5, 1] [[call]] [[BIS_fnc_door]];</code> | ||
| [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] | | [[BIS_fnc_doorOpen]] [[BIS_fnc_doorNoHandleOpen]] [[BIS_fnc_doorClose]] | ||
}} | }} |
Revision as of 23:03, 17 January 2021
Description
Syntax
- Syntax:
- [building, doorIndex, animationPhase] call BIS_fnc_door
- Parameters:
- building: Object - Building
- doorIndex: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
- animationPhase: Number - Phase of the animation, see animateSource for more information
- Return Value:
- Nothing
Examples
- Example 1:
[_building, 5, 1] call BIS_fnc_door;
Additional Information
Notes
-
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