BIS fnc guiMessage TKOH: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{Feature arma3|" to "{{Feature|arma3|") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
||
Line 1: | Line 1: | ||
{{Function|Comments= | {{Function|Comments= | ||
| TKOH |Game name= | | TKOH |Game name= | ||
Line 7: | Line 6: | ||
|gr1= GUI |GROUP1= | |gr1= GUI |GROUP1= | ||
| Shows customized native message box to user. | | Shows customized native message box to user. | ||
{{Feature|arma3|For the {{arma3}} syntax, see [[BIS_fnc_guiMessage]].}} |DESCRIPTION= | {{Feature|arma3|For the {{arma3}} syntax, see [[BIS_fnc_guiMessage]].}} |DESCRIPTION= | ||
| [message, header, position, isCancel, parent, pause] call BIS_fnc_guiMessage; |SYNTAX= | | [message, header, position, isCancel, parent, pause] call BIS_fnc_guiMessage; |SYNTAX= | ||
Line 40: | Line 37: | ||
|x3= <code>[["Enabled Item", ["Disabled Item"]], "Header"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code>|Example3= | |x3= <code>[["Enabled Item", ["Disabled Item"]], "Header"] [[spawn]] [[BIS_fnc_guiMessage TKOH|BIS_fnc_guiMessage]];</code>|Example3= | ||
| [[hintC]], [[BIS_fnc_GUIhint]] |SEEALSO= | | [[hintC]], [[BIS_fnc_GUIhint]] |SEEALSO= |
Revision as of 23:08, 16 January 2021
Description
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] call BIS_fnc_guiMessage;
- Parameters:
- message: String, Structured Text or Array:
- String or Structured Text - message
- Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId] Returned only after message box is closed.
Examples
- Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
- Example 2:
-
["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;
- Example 3:
[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;
Additional Information
- See also:
- hintCBIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note