AI Skill – Arma 3
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[[File:AI_skill_and_level.png|thumb|AI skill/level/final skill]] | [[File:AI_skill_and_level.png|thumb|AI skill/level/final skill]] | ||
==AI Skill== | == AI Skill == | ||
The AI is characterized by a set of [[Arma 3 AI Skill#Sub-Skills|sub-skills]]. The [[skillFinal|final AI skill]] is unfluenced by [[Arma 3 AI Skill#Changing AI Skill|several factors]]. Additionally each sub-skill is then interpolated with the values set in CfgAISkill. | The AI is characterized by a set of [[Arma 3 AI Skill#Sub-Skills|sub-skills]]. The [[skillFinal|final AI skill]] is unfluenced by [[Arma 3 AI Skill#Changing AI Skill|several factors]]. Additionally each sub-skill is then interpolated with the values set in CfgAISkill. | ||
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* Server admins can change the AI skill by changing the '''aiLevelPreset''' config parameter found in server config. See [[server.armaprofile#Arma_3|Arma 3 Server Profile]] for more information. | * Server admins can change the AI skill by changing the '''aiLevelPreset''' config parameter found in server config. See [[server.armaprofile#Arma_3|Arma 3 Server Profile]] for more information. | ||
==Sub-Skills== | == Sub-Skills == | ||
Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game. | Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game. | ||
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|} | |} | ||
==CfgAISkill== | == CfgAISkill == | ||
CfgAISkill is a set of arrays, related to [[Arma 3 AI Skill#Sub-Skills|Sub-Skills]], defining the interpolation curve of each of the sub-skill. They can be changed by a mod for example. | CfgAISkill is a set of arrays, related to [[Arma 3 AI Skill#Sub-Skills|Sub-Skills]], defining the interpolation curve of each of the sub-skill. They can be changed by a mod for example. | ||
===Example=== | === Example === | ||
[[File:CfgAISkill.jpg|thumb|Interpolation with vanilla A3 CfgAISkill]] | [[File:CfgAISkill.jpg|thumb|Interpolation with vanilla A3 CfgAISkill]] | ||
In {w, x, y, z} value from (w,y) gets interpolated into (x,z) | In {w, x, y, z} value from (w,y) gets interpolated into (x,z) | ||
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{{Informative|More than 2 pairs of defining values can be used (minimum is 2 pairs). The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.}} | {{Informative|More than 2 pairs of defining values can be used (minimum is 2 pairs). The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.}} | ||
===Defaults for Arma 3=== | === Defaults for Arma 3 === | ||
====Table==== | ====Table==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
====Config==== | ==== Config ==== | ||
<spoiler> | <spoiler> | ||
aimingAccuracy[] = {0, 0, 1, 1}; | aimingAccuracy[] = {0, 0, 1, 1}; |
Revision as of 18:34, 31 January 2021
AI Skill
The AI is characterized by a set of sub-skills. The final AI skill is unfluenced by several factors. Additionally each sub-skill is then interpolated with the values set in CfgAISkill.
Changing AI Skill
Players
- As player one can only influence AI skill by changing the global skill settings Skill and Precision. One has also the option to choose one of the default AI Levels.
- Skill: Influences multiple sub-skills related to the AIs "intelligence". If the value is set too low, the AI will be dumb.
- Precision: Influences sub-skilles related to AIs precision. If the value is set too high, the AI will have a super human precision. Lower values result mostly in interesting fire fights.
Scenario Designers
- A scenario designer has four ways to influence the AI skill.
- By changing the skill slider in Eden Editor for each individual unit.
- By using functions like BIS_fnc_EXP_camp_setSkill or BIS_fnc_EXP_camp_dynamicAISkill to set the skill of multiple AI entities at once.
- By using commands like setSkill.
- By using the Set Skill module which allows to change the skill of AI entities for example when a trigger was activated.
Modders
- A modder can influence the AI skill by overwriting CfgAISkill.
Server Admins
- Server admins can change the AI skill by changing the aiLevelPreset config parameter found in server config. See Arma 3 Server Profile for more information.
Sub-Skills
Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.
Sub-Skill | Effect | Influence |
---|---|---|
aimingAccuracy |
|
|
aimingSpeed |
|
|
commanding |
|
|
courage |
|
|
endurance |
|
|
general |
|
|
reloadSpeed |
|
|
spotDistance |
|
|
spotTime |
|
|
aimingShake |
|
|
CfgAISkill
CfgAISkill is a set of arrays, related to Sub-Skills, defining the interpolation curve of each of the sub-skill. They can be changed by a mod for example.
Example
In {w, x, y, z} value from (w,y) gets interpolated into (x,z)
- spotDistance[] = {0, 0.2, 1, 0.4};
- Value in a range 0-1 will change into value in a range 0.2-0.4.
- setSkill ["spotDistance", 0.5]
- Results in skill "spotDistance" returning 0.3
Defaults for Arma 3
Table
Sub-Skill | minInputSkillLimit (w) | resultingSubSkillLowerBoundary (x) | maxInputSkillLimit (y) | resultingSubSkillLowerBoundary (z) |
---|---|---|---|---|
aimingAccuracy | 0 | 0 | 1 | 1 |
aimingShake | 0 | 0 | 1 | 1 |
aimingSpeed | 0 | 0.5 | 1 | 1 |
commanding | 0 | 0 | 1 | 1 |
courage | 0 | 0 | 1 | 1 |
endurance | 0 | 0 | 1 | 1 |
general | 0 | 0 | 1 | 1 |
reloadSpeed | 0 | 0 | 1 | 1 |
spotDistance | 0 | 0 | 1 | 1 |
spotTime | 0 | 0 | 1 | 1 |
Config
aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; commanding[] = {0, 0, 1, 1}; courage[] = {0, 0, 1, 1}; endurance[] = {0, 0, 1, 1}; Has been disabled in Arma 3 general[] = {0, 0, 1, 1}; reloadSpeed[] = {0, 0, 1, 1}; spotDistance[] = {0, 0, 1, 1}; spotTime[] = {0, 0, 1, 1};