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The rating of the player is displayed as the "score" at the end of the mission. In the [[Description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars. | The rating of the player is displayed as the "score" at the end of the mission. In the [[Description.ext]], you define how many points it takes to get a perfect score, and all those pretty gold stars. | ||
</dd> | </dd> | ||
<dd class="notedate">Posted on January 9, 2007</dd> | |||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | |||
<dd class="note">In OFP, if a unit's rating drops below -2000, it will be considered enemy to all units.</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 05:51, 9 January 2007
Description
- Description:
- Check unit rating. Rating is increased for killing enemies, decreased for killing friendlies, can be changed by mission designer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_score = rating player
Additional Information
- See also:
- addRating
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 3, 2006 - 14:04
- hardrock
- Notes from before the conversion: Use addRating to change the rating of a unit. The rating of the player is displayed as the "score" at the end of the mission. In the Description.ext, you define how many points it takes to get a perfect score, and all those pretty gold stars.
- Posted on January 9, 2007
- Ceeeb
- In OFP, if a unit's rating drops below -2000, it will be considered enemy to all units.