BIS fnc sceneGetObjects: Difference between revisions
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{{Function|Comments= | {{Function|Comments= | ||
| arma2 |Game name= | | arma2 |Game name= | ||
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|gr2 = Scenes |GROUP2= | |gr2 = Scenes |GROUP2= | ||
| {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | | {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | ||
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{{Important| | {{Important| | ||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |DESCRIPTION= | Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |DESCRIPTION= | ||
| [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |SYNTAX= | | [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |SYNTAX= | ||
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| [[Script_(Handle)|Script handle]] |RETURNVALUE= | | [[Script_(Handle)|Script handle]] |RETURNVALUE= | ||
|x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |EXAMPLE1= | |x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |EXAMPLE1= | ||
| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO= | | [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO= |
Revision as of 23:48, 16 January 2021
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note