BIS fnc switchLamp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
|Arma3|Game= | |Arma3|Game= | ||
|1.64 | |1.64 | ||
|arg= global |MParg= Multiplayer Arguments | |arg= global |MParg= Multiplayer Arguments | ||
Line 9: | Line 9: | ||
|eff= global |MPeff= Multiplayer Effects | |eff= global |MPeff= Multiplayer Effects | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Switch streetlamp on/off | | Switch streetlamp on/off | ||
| [object, state] call [[BIS_fnc_switchLamp]] | | [object, state] call [[BIS_fnc_switchLamp]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|p1= object: [[Object]] - Street Lamp | |p1= object: [[Object]] - Street Lamp | ||
|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | |p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | ||
|x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}} | |x1= <code>{{codecomment|// Switches all lamps off in a radius of 200m}} | ||
[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | [[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | ||
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | { [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | ||
|x2= <code>{{codecomment|// Simulates a damaged street light}} | |x2= <code>{{codecomment|// Simulates a damaged street light}} | ||
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[[sleep]] 0.1 + [[random]] 0.5; | [[sleep]] 0.1 + [[random]] 0.5; | ||
}; | }; | ||
};</code> | };</code> | ||
| [[switchLight]] | | [[switchLight]] | ||
}} | }} | ||
Revision as of 23:48, 17 January 2021
Description
- Description:
- Switch streetlamp on/off
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Boolean - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
// Switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// Simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- switchLight
Notes
-
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