countSide: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr2= Object Detection |GROUP2= | |gr2= Object Detection |GROUP2= | ||
| Count how many units in the given array belong to given side. If the object in passed array is a [[Group]], the leader of the group will be counted. |DESCRIPTION= | | Count how many units in the given array belong to given side. If the object in passed array is a [[Group]], the leader of the group will be counted. |DESCRIPTION= | ||
| side '''countSide''' arrayName|SYNTAX= | | side '''countSide''' arrayName|SYNTAX= | ||
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| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= | ||
|x1= <code>_num = [[west]] [[countSide]] [[list]] _triggerOne;</code> |EXAMPLE1= | |x1= <code>_num = [[west]] [[countSide]] [[list]] _triggerOne;</code> |EXAMPLE1= | ||
|x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code> |EXAMPLE2= | |x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code> |EXAMPLE2= | ||
| [[countFriendly]], [[countEnemy]], [[countUnknown]], [[count]], [[countType]], [[playersNumber]] |SEEALSO= | | [[countFriendly]], [[countEnemy]], [[countUnknown]], [[count]], [[countType]], [[playersNumber]] |SEEALSO= |
Revision as of 00:31, 17 January 2021
Description
- Description:
- Count how many units in the given array belong to given side. If the object in passed array is a Group, the leader of the group will be counted.
- Groups:
- SidesObject Detection
Syntax
- Syntax:
- side countSide arrayName
- Parameters:
- side: Side
- arrayName: Array of Objects and/or Groups
- Return Value:
- Number
Examples
- Example 1:
_num = west countSide list _triggerOne;
- Example 2:
_numCivPlayable = civilian countSide playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 4, 2014 - 19:18 (UTC)
- SilentSpike
- The countSide command will also accept an array of groups. Tested in ARMA 3 v1.22
- Posted on October 19, 2014 - 01:00 (UTC)
- AgentRevolution
- This command considers captive units as civilians, regardless of their group's side.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Sides
- Command Group: Object Detection
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands