vectorModelToWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
|arma3 |= Game | |arma3 |= Game | ||
|1.72|Game Version= | |1.72|Game Version= | ||
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|gr1= Math - Vectors |GROUP1= | |gr1= Math - Vectors |GROUP1= | ||
|gr2= Render Time Scope |GROUP2= | |gr2= Render Time Scope |GROUP2= | ||
| Converts vector from model to world space in render time scope. |DESCRIPTION= | | Converts vector from model to world space in render time scope. |DESCRIPTION= | ||
| object '''vectorModelToWorldVisual''' modelDir |SYNTAX= | | object '''vectorModelToWorldVisual''' modelDir |SYNTAX= | ||
|p1= object: [[Object]] |PARAMETER1= | |p1= object: [[Object]] |PARAMETER1= |
Revision as of 04:18, 17 January 2021
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisualmodelToWorldVisualaddForceaddTorquevectorModelToWorldvectorWorldToModelvectorWorldToModelVisual
Notes
-
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