secondaryWeapon: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofpr |Game name= | | ofpr |Game name= | ||
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|gr1= Unit Inventory |GROUP1= | |gr1= Unit Inventory |GROUP1= | ||
| Returns name of a unit's secondary weapon (empty string if none). |DESCRIPTION= | | Returns name of a unit's secondary weapon (empty string if none). |DESCRIPTION= | ||
| [[secondaryWeapon]] unit |SYNTAX= | | [[secondaryWeapon]] unit |SYNTAX= | ||
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| [[String]] |RETURNVALUE= | | [[String]] |RETURNVALUE= | ||
|x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code> |EXAMPLE1= | |x1= <code>[[private]] _secondaryWeapon = [[secondaryWeapon]] [[player]];</code> |EXAMPLE1= | ||
|x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> |EXAMPLE2= | |x2= <code>[[hint]] [[secondaryWeapon]] [[player]]; {{cc|"launch_NLAW_F"}}</code> |EXAMPLE2= | ||
| [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]] | | [[secondaryWeaponMagazine]], [[secondaryWeaponItems]], [[addSecondaryWeaponItem]] |
Revision as of 02:20, 17 January 2021
Description
- Description:
- Returns name of a unit's secondary weapon (empty string if none).
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeapon unit
- Parameters:
- unit: Object
- Return Value:
- String
Examples
- Example 1:
private _secondaryWeapon = secondaryWeapon player;
- Example 2:
hint secondaryWeapon player; // "launch_NLAW_F"
Additional Information
- See also:
- secondaryWeaponMagazinesecondaryWeaponItemsaddSecondaryWeaponItem primaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. Use currentWeapon to detect the active weapon.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Unit Inventory
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands