removeWeapon: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr2= Vehicle Inventory |GROUP2= | |gr2= Vehicle Inventory |GROUP2= | ||
| Remove weapon from a unit. The unit must be [[local]] to the computer where command is executed. For a global version of this command see [[removeWeaponGlobal]]. | | Remove weapon from a unit. The unit must be [[local]] to the computer where command is executed. For a global version of this command see [[removeWeaponGlobal]]. | ||
'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |DESCRIPTION= | '''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined. |DESCRIPTION= | ||
| unit '''removeWeapon''' weapon |SYNTAX= | | unit '''removeWeapon''' weapon |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |EXAMPLE1= | |x1= <code>[[player]] [[removeWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |EXAMPLE1= | ||
|x2= <code>An_2 [[removeWeapon]] "M240_veh";</code> |EXAMPLE2= | |x2= <code>An_2 [[removeWeapon]] "M240_veh";</code> |EXAMPLE2= | ||
| [[removeWeaponGlobal]], [[addWeapon]], [[removeAllWeapons]] |SEEALSO= | | [[removeWeaponGlobal]], [[addWeapon]], [[removeAllWeapons]] |SEEALSO= |
Revision as of 02:18, 17 January 2021
Description
- Description:
- Remove weapon from a unit. The unit must be local to the computer where command is executed. For a global version of this command see removeWeaponGlobal. Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeapon weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 removeWeapon "M240_veh";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 27, 2009 - 14:30 (CEST)
- zGuba
- CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands