preloadSound: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1= Sounds |GROUP1= | |gr1= Sounds |GROUP1= | ||
| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION= | | Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments. |DESCRIPTION= | ||
| '''preloadSound''' soundName |SYNTAX= | | '''preloadSound''' soundName |SYNTAX= | ||
Line 17: | Line 14: | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>{ | |x1= <code>{ | ||
[[waitUntil]] {[[preloadSound]] _x}; | [[waitUntil]] {[[preloadSound]] _x}; | ||
} [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1= | } [[forEach]] [[getArray]] ([[missionConfigFile]] >> "CfgSounds" >> "sounds");</code> |EXAMPLE1= | ||
| [[preloadTitleRsc]] |SEEALSO= | | [[preloadTitleRsc]] |SEEALSO= | ||
Revision as of 02:12, 17 January 2021
Description
- Description:
- Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
- Groups:
- Sounds
Syntax
Examples
- Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");
Additional Information
- See also:
- preloadTitleRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Sounds
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands