getMarkerPos: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|eff= local |Multiplayer Arguments= | |eff= local |Multiplayer Arguments= | ||
| Returns marker position. See also [[setMarkerPos]]. | | Returns marker position. See also [[setMarkerPos]]. | ||
{{Informative | This command is identical to [[markerPos]].}} |DESCRIPTION= | {{Informative | This command is identical to [[markerPos]].}} |DESCRIPTION= | ||
| [[getMarkerPos]] markerName |SYNTAX= | | [[getMarkerPos]] markerName |SYNTAX= | ||
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|r2= [[Array]] - format [[PositionAGL]] if ''preserveElevation'' is [[true]] or [x,y,0] if ''preserveElevation'' is [[false]] |RETURNVALUE2= | |r2= [[Array]] - format [[PositionAGL]] if ''preserveElevation'' is [[true]] or [x,y,0] if ''preserveElevation'' is [[false]] |RETURNVALUE2= | ||
|x1= <code>_mPos1 = [[getMarkerPos]] "markerOne";</code> |EXAMPLE1= | |x1= <code>_mPos1 = [[getMarkerPos]] "markerOne";</code> |EXAMPLE1= | ||
|x2= <code>_mPos2 = [[getMarkerPos]] ["markerTwo", [[true]]];</code> |EXAMPLE2= | |x2= <code>_mPos2 = [[getMarkerPos]] ["markerTwo", [[true]]];</code> |EXAMPLE2= | ||
| [[setMarkerPos]], [[setMarkerPosLocal]] |SEEALSO= | | [[setMarkerPos]], [[setMarkerPosLocal]] |SEEALSO= |
Revision as of 01:09, 17 January 2021
Description
- Description:
- Returns marker position. See also setMarkerPos.
- Groups:
- Markers
Syntax
- Syntax:
- getMarkerPos markerName
- Parameters:
- markerName: String
- Return Value:
- Array - format [x,y,0]
Alternative Syntax
- Syntax:
- getMarkerPos [markerName, preserveElevation] Template:Since
- Parameters:
- [markerName, preserveElevation]: Array
- markerName: String
- preserveElevation (Optional): Boolean Default: false
- Return Value:
- Array - format PositionAGL if preserveElevation is true or [x,y,0] if preserveElevation is false
Examples
- Example 1:
_mPos1 = getMarkerPos "markerOne";
- Example 2:
_mPos2 = getMarkerPos ["markerTwo", true];
Additional Information
- See also:
- setMarkerPossetMarkerPosLocal
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands