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Lou Montana (talk | contribs) m (Text replacement - "{{since" to "{{Since") |
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{{Command|Comments= | {{Command|Comments= | ||
| ofp |Game name= | | ofp |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Lock vehicle (disable mounting / dismounting) for player. | | Lock vehicle (disable mounting / dismounting) for player. | ||
This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g [[moveInCargo]]). | ||
{{Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} |DESCRIPTION= | {{Informative | Alternative syntax is similar to [[setVehicleLock]] but with numbers.}} |DESCRIPTION= | ||
| vehicleName [[lock]] locked |SYNTAX= | | vehicleName [[lock]] locked |SYNTAX= | ||
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|r2= [[Nothing]] |RETURNVALUE2= | |r2= [[Nothing]] |RETURNVALUE2= | ||
|x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= | |x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= | ||
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heli [[lock]] 1; | heli [[lock]] 1; | ||
[[locked]] heli; {{cc|1}}</code> |EXAMPLE2= | [[locked]] heli; {{cc|1}}</code> |EXAMPLE2= | ||
| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= | | [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= |
Revision as of 01:52, 17 January 2021
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands (e.g moveInCargo).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true to lock, false to unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate Template:Since
- Parameters:
- vehicleName: Object
- lockstate: Number - Can be one of the following:
0 - Unlocked
1 - Default (player subordinate cannot enter until his leader says so)
2 - Locked
3 - Locked for player - Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; // 2 heli lock false; locked heli; // 0 heli lock 1; locked heli; // 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will still dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (e.g Mechanized Infantry) has its vehicle locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands