clientOwner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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<!-- clientOwner --> | <!-- clientOwner --> | ||
{{Command | {{Command | ||
|arma3 | |arma3 | ||
|1.56 | |1.56 | ||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
| Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. | | Returns the [[Multiplayer_Scripting#Machine_network_ID | machine network ID]] of the client executing the command. | ||
| '''clientOwner''' | | '''clientOwner''' | ||
|p1 | |p1= | ||
|p2 | |p2= | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_id = '''clientOwner''';</code> | |x1= <code>_id = '''clientOwner''';</code> | ||
| [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] | | [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} |
Revision as of 00:11, 18 January 2021
Description
- Description:
- Returns the machine network ID of the client executing the command.
- Groups:
- Multiplayer
Syntax
- Syntax:
- clientOwner
- Return Value:
- Number
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
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Notes
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- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.