setNameSound: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Unit Identity |GROUP1= | |gr1= Unit Identity |GROUP1= | ||
| Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!". | | Sets the [[nameSound]] of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!". | ||
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{{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br> | {{Informative | See [[Arma 3 CfgIdentities#NameSounds|CfgIdentities - NameSounds]] for common values.<br> | ||
Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} |DESCRIPTION= | Note that any word from <tt>[[configfile]] >> "RadioProtocolENG" >> "Words"</tt> is accepted (e.g "veh_infantry_Sniper_s").}} |DESCRIPTION= | ||
| person [[setNameSound]] name |SYNTAX= | | person [[setNameSound]] name |SYNTAX= | ||
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unit1 [[setName]] _name;</code>|EXAMPLE3= | unit1 [[setName]] _name;</code>|EXAMPLE3= | ||
| [[nameSound]], [[name]], [[setName]], [[setIdentity]] |SEEALSO= | | [[nameSound]], [[name]], [[setName]], [[setIdentity]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 02:44, 17 January 2021
Description
- Description:
- Sets the nameSound of a person. By default, when giving orders, the units are addressed by their number. When nameSound is set, it will be used instead to address the unit. For example: "Two, hold fire!", one can have: "Miller, hold fire!".
- Groups:
- Unit Identity
Syntax
- Syntax:
- person setNameSound name
- Parameters:
- person: Object
- name: String
- Return Value:
- Nothing
Examples
- Example 1:
unit1 setNameSound "dixon";
- Example 2:
unit1 setNameSound ""; // will reset to default behaviour
- Example 3:
_name = "Masood"; unit1 setNameSound _name; unit1 setName _name;
Additional Information
- See also:
- nameSoundnamesetNamesetIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 22, 2013 - 19:08 (UTC)
- Lou Montana
- setting an incorrect value like "0" or "randomString" will remove the callsign (" /* 2, */ fall back")