allUnits: Difference between revisions
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Object Detection | |gr1= Object Detection | ||
| Return a list of all units (all persons except agents) outside and inside vehicles, created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain units of [[sideLogic]]. Dead units and units awaiting for respawn are also excluded. | | Return a list of all units (all persons except agents) outside and inside vehicles, created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain units of [[sideLogic]]. Dead units and units awaiting for respawn are also excluded. | ||
{{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}} | {{Feature|arma3|To get all units of given side, use <tt>[[units]] [[Side]]</tt>.}} | ||
| '''allUnits''' | | '''allUnits''' | ||
|p1 | |p1= | ||
|p2 | |p2= | ||
|p3 | |p3= | ||
| [[Array]] | | [[Array]] | ||
|x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code> | |x1= <code>{_x [[setDamage]] 0.5; _x [[groupChat]] "Braaains"} [[forEach]] [[allUnits]];</code> | ||
| [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] | | [[allPlayers]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allUnitsUAV]], [[allCurators]], [[playersNumber]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:02, 18 January 2021
Description
- Description:
- Return a list of all units (all persons except agents) outside and inside vehicles, created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. Dead units and units awaiting for respawn are also excluded.
- Groups:
- Object Detection
Syntax
- Syntax:
- allUnits
- Return Value:
- Array
Examples
Additional Information
- See also:
- allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.